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Military

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Game Manual

Basics

Activity 9px-00%25.svg.png
Immunity 9px-00%25.svg.png
Multiple accounts 9px-75%25.svg.png

City

Mayor rating 9px-75%25.svg.png
Infrastructure 9px-75%25.svg.png
Population 9px-50%25.svg.png
Tax rate 9px-50%25.svg.png
Money 9px-50%25.svg.png
Advisors 9px-25%25.svg.png
Environment 9px-00%25.svg.png
Resources 9px-75%25.svg.png
Credit Market 9px-00%25.svg.png

Utilities

Power 9px-25%25.svg.png
Garbage 9px-25%25.svg.png
Water 9px-25%25.svg.png
Utility Market 9px-50%25.svg.png

Services

Education 9px-25%25.svg.png
Fire 9px-25%25.svg.png
Health 9px-25%25.svg.png
Police 9px-25%25.svg.png
Recreation 9px-00%25.svg.png

Upgrades

Projects 9px-50%25.svg.png
Improvements 9px-25%25.svg.png
Technology 9px-00%25.svg.png
Special 9px-00%25.svg.png

Military

Military 9px-00%25.svg.png
Spying 9px-00%25.svg.png
Battling 9px-00%25.svg.png

Interactions

Aid 9px-00%25.svg.png
Private Messaging 9px-75%25.svg.png
Trading 9px-00%25.svg.png

Countries

Charter 9px-100%25.svg.png
Orders 9px-100%25.svg.png
Capital city 9px-100%25.svg.png
Assistant cities 9px-75%25.svg.png
Allies 9px-100%25.svg.png
Enemies 9px-25%25.svg.png

Contents

Military Units

Your military is your cities defense against attacking enemies. The larger your military the more you can steal in infrastructure, cash; or defend and protect your cash and infrastructure.

Ground Units

  • minisoldier.png Soldiers
  • minitank.png Tank
  • miniaa.png AA Battery - Gives you the ability to shoot down incoming aircraft. The more AA you have, the better your chances are of shooting down aircraft.

Air Units

  • minifighter.png Fighter
  • minibomber.png Bomber - Used to destroy an enemy's infrastructure.
  • minispyplane.png Spy Plane - Used to spy on your enemy's military strength and city structure.
  • miniapache.png Apache
  • minichinook.png Chinook - Chinooks are used to steal valuables and infrastructure from people you attack (Each Chinook can steal up to $1k of cash from an enemy). Chinooks can also be used to send aid. Each Chinook adds an additional 5k of carrying capacity to the default capacity of 25k.

Naval Units

  • minsub.png Submarine
  • minicarrier.png Aircraft Carrier - An aircraft carrier can carry up to 5 fighter planes. The fighters can take part in both naval attack/defense and ground attack/defense.
  • minitransport.png Naval Transport - Transports can be used to send aid. Each transport adds an additional 5k of carrying capacity to the default capacity of 25k.
  • minibattleship.png Battleship
  • minicruiser.png Cruiser

Missiles

  • minicruise.png Cruise Missile - The cruise missile is for attacking and destroying infrastructure. Only 1 missile can be launched every 6 hours, but this can be improved through Missile Technology. You must have a cruise missile in order to launch a nuclear or biological warhead.
  • minipatriot.png Patriot Missile - The Patriot missile is a defensive missile only. These can only be used for protection against a cruise missile attack (including nukes, chemical and biological warheads). Only 1 Patriot missile is used for each missile attack, so having more than 1 patriot does not improve the probability of shooting down the incoming missile.. Only 1 missile can be launched every 6 hours, but this can be improved through Missile Technology


  • mininuke.png Nuclear Warhead - Nukes kill xx% of Soldiers, Tanks, Fighters, Bombers, AA Batteries, Spy Planes, Apaches, Chinooks and Infrastructure. xx% is dependent on tech level, which is 25% at Level 1 Atomic Research. There is a 24 hour waiting period after a nuke is purchased and you must have a cruise missile for each warhead in order to launch.
  • minibio.png Biological Warhead - Biological weapons kill 2% of population. (you must have a cruise missile for each warhead in order to launch)
  • minichem.png Chemical Warhead - Chemical weapons kill xx% of Soldiers only. The xx% killed is based on Chemical Research. (you must have a cruise missile for each warhead in order to launch)
    • Level 1 - 30% min 40% max
    • Level 2 - 40% min 50% max
    • Level 3 - 50% min 60% max
    • and so on...

In summation, use chemical to kill soldiers; use a nuke to kill infrastructure and military troops; and use Biological for an economic attack.
Its wise to favor nukes over biological when attacking a smaller infrastructure target.

Spy Units

  • minispy.png Spy

Troop Ratios

Here is a good troop ratio guide for the number of units per population. (Example: 1 Soldier for every 20 citizens)

Ground

Soldier: 20 Citizens
Tank: 30 Citizens
AA Battery: 0 Citizens

Air

Fighter: 40 Citizens
Bomber: 10 Citizens
Spy Plane: 0 Citizens
Apache Helicopter: 20 Citizens
Chinook Helicopter: 0 Citizens

Naval

Submarine: 1,280 Citizens
Aircraft Carrier: 1,840 Citizens
Naval Transport: 0 Citizens
Battleship: 2,560 Citizens
Cruiser: 1,840 Citizens

Missiles

Cruise Missile: 0 Citizens
Patriot Missile: 0 Citizens

Spy

Spy: 0 Citizens

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