
The City Empires encyclopedia made by the players for the players.
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Military Units
Your military is your cities defense against attacking enemies. The larger your military the more you can steal in infrastructure, cash; or defend and protect your cash and infrastructure.
Ground Units
Soldiers
Tank
AA Battery - Gives you the ability to shoot down incoming aircraft. The more AA you have, the better your chances are of shooting down aircraft.
Air Units
Fighter
Bomber - Used to destroy an enemy's infrastructure.
Spy Plane - Used to spy on your enemy's military strength and city structure.
Apache
Chinook - Chinooks are used to steal valuables and infrastructure from people you attack (Each Chinook can steal up to $1k of cash from an enemy). Chinooks can also be used to send aid. Each Chinook adds an additional 5k of carrying capacity to the default capacity of 25k.
Naval Units
Submarine
Aircraft Carrier - An aircraft carrier can carry up to 5 fighter planes. The fighters can take part in both naval attack/defense and ground attack/defense.
Naval Transport - Transports can be used to send aid. Each transport adds an additional 5k of carrying capacity to the default capacity of 25k.
Battleship
Cruiser
Missiles
Cruise Missile - The cruise missile is for attacking and destroying infrastructure. Only 1 missile can be launched every 6 hours, but this can be improved through Missile Technology. You must have a cruise missile in order to launch a nuclear or biological warhead.
Patriot Missile - The Patriot missile is a defensive missile only. These can only be used for protection against a cruise missile attack (including nukes, chemical and biological warheads). Only 1 Patriot missile is used for each missile attack, so having more than 1 patriot does not improve the probability of shooting down the incoming missile.. Only 1 missile can be launched every 6 hours, but this can be improved through Missile Technology
Nuclear Warhead - Nukes kill xx% of Soldiers, Tanks, Fighters, Bombers, AA Batteries, Spy Planes, Apaches, Chinooks and Infrastructure. xx% is dependent on tech level, which is 25% at Level 1 Atomic Research. There is a 24 hour waiting period after a nuke is purchased and you must have a cruise missile for each warhead in order to launch.
Biological Warhead - Biological weapons kill 2% of population. (you must have a cruise missile for each warhead in order to launch)
Chemical Warhead - Chemical weapons kill xx% of Soldiers only. The xx% killed is based on Chemical Research. (you must have a cruise missile for each warhead in order to launch)
- Level 1 - 30% min 40% max
- Level 2 - 40% min 50% max
- Level 3 - 50% min 60% max
- and so on...
In summation, use chemical to kill soldiers; use a nuke to kill infrastructure and military troops; and use Biological for an economic attack.
Its wise to favor nukes over biological when attacking a smaller infrastructure target.
Spy Units
Spy
Troop Ratios
Here is a good troop ratio guide for the number of units per population. (Example: 1 Soldier for every 20 citizens)
Ground
Soldier: 20 Citizens
Tank: 30 Citizens
AA Battery: 0 Citizens
Air
Fighter: 40 Citizens
Bomber: 10 Citizens
Spy Plane: 0 Citizens
Apache Helicopter: 20 Citizens
Chinook Helicopter: 0 Citizens
Naval
Submarine: 1,280 Citizens
Aircraft Carrier: 1,840 Citizens
Naval Transport: 0 Citizens
Battleship: 2,560 Citizens
Cruiser: 1,840 Citizens
Missiles
Cruise Missile: 0 Citizens
Patriot Missile: 0 Citizens
Spy
Spy: 0 Citizens