The City Empires encyclopedia made by the players for the players.

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Projects

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Game Manual

Basics

Activity 9px-00%25.svg.png
Immunity 9px-00%25.svg.png
Multiple accounts 9px-75%25.svg.png

City

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Infrastructure 9px-75%25.svg.png
Population 9px-50%25.svg.png
Tax rate 9px-50%25.svg.png
Money 9px-50%25.svg.png
Advisors 9px-25%25.svg.png
Environment 9px-00%25.svg.png
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Credit Market 9px-00%25.svg.png

Utilities

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Garbage 9px-25%25.svg.png
Water 9px-25%25.svg.png
Utility Market 9px-50%25.svg.png

Services

Education 9px-25%25.svg.png
Fire 9px-25%25.svg.png
Health 9px-25%25.svg.png
Police 9px-25%25.svg.png
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Upgrades

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Military

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Spying 9px-00%25.svg.png
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Interactions

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Trading 9px-00%25.svg.png

Countries

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Orders 9px-100%25.svg.png
Capital city 9px-100%25.svg.png
Assistant cities 9px-75%25.svg.png
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Enemies 9px-25%25.svg.png

Contents

Projects

Here you can build special projects to help improve your Trade, Market and Military

Trade Projects

  • Highway: $25,000
  • Railway: $50,000
  • Seaport: $100,000
  • Airport: $250,000

Each of these trade projects opens a trade slot.

Market Projects

  • Transmission Lines: $50,000
  • Garbage Barges: $50,000
  • Aqueduct: $50,000

Each market project allows you to trade your respective utilities on the market.

Military Projects

  • Naval Base: $100,000
  • Intelligence Agency: $300,000 - Allows the training of spies
  • Chemical Research: $400,000
  • Atomic Research: $500,000
  • Bunker Complex: $500,000 - Allows building of bunker modules

Naval Base is required for Naval units. Once you reach 750 Infra, it is required by your citizens. You must also buy early naval defenses, that is about 7 submarines.

Personal tools